"Have courage, my friends! Pelor favors us today!"


Cleric Overview Edit

Characteristics: You are an extremely good healer. You have a mix of melee and ranged powers. Most of your attacks deal only moderate damage, but they safeguard your allies or provide bonuses to their attacks.

Religion: A cleric can choose to worship any deity, but steer clear of choosing an evil or chaotic evil deities.

Race: Humans and dwarves make ideal clerics. Elves, half-elves and dragonborn are good clerics too, but they rarely have the values of piety and reverence found in many human and dwarven cultures.

Class Traits Edit

Roles: Leader. You lead by shielding allies with your prayers, healing, and using powers that improve your allies' attacks.

Power Source: Divine. You have been invested with the authority to wield divine power on behalf of a deity, faith, or philosophy.

Key Abilities: Wisdom, Strength, Charisma.

Armor Proficiencies: Cloth, leather, hide, chainmail.

Weapon Proficiencies: Simple melee, simple ranged.

Implement: Holy symbol.

Bonus to Defense: +2 Will.

Hit Points at 1st Level: 12 + Constitution score.

Healing Surges per Day: 7 + Constitution modifier.

Trained Skills: Religion. From the class skill list choose 3 to train at 1st level:

  • Arcana (Int)
  • Diplomacy (Cha)
  • Heal (Wis)
  • History (Int)
  • Insight (Wis)
  • Religion (Int)

Class Lore Edit

Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol on the other.

As a cleric, the deity (or deities) you choose to revere goes a long way toward defining you, or at least how other people in the world see you. You could be a platinum-garbed envoy of Bahamut seeking justice throughout the land, a shadowy follower of Sehanine with a roguish streak, a burly discipline of Kord who believes the virtue of strength is sufficient for all challenges, or a dwarf cleric of Moradin bringing honor to denizens of your mountain home.

Class Archetypes Edit

Battle Cleric: If you choose to concentrate on melee, you find a good assortment of strikes to your liking. To achieve this build make Strength your primary score. Make Wisdom your secondary score and assign Charisma as your tertiary score.
Devoted Cleric: With this build, you choose to stand back and concentrate your abilities on keeping your fellow adventurers healthy and optimized. To this end, choose powers that grant bonuses and healing. Assign your highest ability to Wisdom, with Charisma secondary and Strength tertiary.