In-Combat Conditions

Conditions
Power, monsters, traps, and the environment can all cause conditions. A condition imposes a penalty, a vulnerability, a hindrance, or a combination of effects.

Blinded

 * You grant combat advantage.
 * You can't see any target.
 * You take a -10 penalty in Perception checks.
 * You can't flank an enemy.

Dazed

 * You grant combat advantage.
 * You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can't take immediate actions or opportunity actions.
 * You can't flank an enemy.

Deafened

 * You can't hear anything.
 * You take a -10 penalty to Perception checks.

Dominated

 * You are dazed.
 * The dominating creature chooses your action. The only powers it can make you use are at-will powers.

Dying

 * You are unconscious.
 * You are at 0 or negative hit points.
 * You make a death saving throw every round.

Helpless

 * You grant combat advantage.
 * You can be the target of a coup de grace.

Immobilized

 * You can't move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide.

Marked

 * You take a -2 penalty to attack rolls for any attack that does not target the creature that marked you.

Petrified

 * You have been turned to stone.
 * You can not take actions.
 * You gain resist 20 to all damage.
 * You are unaware of your surroundings.
 * You don't age.

Prone

 * You grant combat advantage to enemies making melee attacks against you.
 * You get a +2 bonus to all defences against ranged attacks from nonadjacent enemies.
 * You are lying on the ground.
 * You take a -2 penalty to attack rolls.
 * You can drop prone as a minor action.

Restrained

 * You grant combat advantage.
 * You are immobilized.
 * You can't be forced to move by a pull, a push, or a slide.
 * You take a -2 penalty to attack rolls.

Slowed

 * Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can't increase your speed above 2, and your speed does not increase, if it was lower than 2. If you are slowed while moving, stop moving if you have already moved 2 or more meters.

Stunned

 * You grant combat advantage.
 * You can not take actions.
 * You can't flank an enemy.

Surprised

 * You grant combat advantage.
 * You can't take actions, other than free actions.
 * You can't flank an enemy.

Unconscious

 * You are helpless.
 * You take a -5 penalty to all defences.
 * You can't take actions.
 * You fall prone, if possible.
 * You can't flank an enemy.

Weakened

 * Your attacks deal half damage. Ongoing damage you deal is not affected.