In-Combat Actions

Standard Actions

 * Administer a potion.
 * Aid another - Improve an ally's attack roll, defense, skill check, or ability check.
 * Basic attack
 * Bull rush - Push a target 1m and shift into the vacated position.
 * Charge - Move and then make a melee attack and a bull rush. +1 bonus to attack roll.
 * Coup de grace - Make a critical hit against a helpless enemy.
 * Grab - Grab an enemy.
 * Ready an action - Ready an action to perform when a specified trigger occurs.
 * Second wind - Spend a healing surge and gain a bonus on defense. +2 Bonus on all Defenses (Once per encounter).
 * Total defense - Gain a +2 bonus to all your defenses until the start of your next turn.

Move Actions

 * Crawl - While prone, move up to half your speed.
 * Escape - Escape a grab and shift.
 * Run - Move up to your speed +2; grant combat advantage until next turn.
 * Stand up - Stand up from prone.
 * Shift - Move 1m without provoking opportunity attacks.
 * Squeeze - Reduce your space by 1, move up to half your speed, and grant combat advantage.
 * Walk - Move up to your speed.

Minor Actions

 * Drink a potion
 * Drop prone - Drop down so that you are lying on the ground.
 * Load a crossbow - Load a crossbow so that you can fire it.
 * Open or close a door
 * Pick up an item - Pick up an object in your space or in an unoccupied space within reach.

Immediate Action

 * Readied action - Take your readied action when its trigger occurs.

Opportunity Action

 * Opportunity attack - Make a melee basic attack against an enemy that provokes an opportunity attack.

Free Actions

 * Drop held items
 * End a grab - Let go of an enemy.
 * Spend an action point - Spend an action point to take an extra action. (Once per encounter, not in a surprise round)
 * Talk - Speak a few sentences.

No Action

 * Delay - Put off your turn until later in the initiative order.